30 |
{ |
{ |
31 |
this.platform_flow = new System.Windows.Forms.FlowLayoutPanel(); |
this.platform_flow = new System.Windows.Forms.FlowLayoutPanel(); |
32 |
this.rom_flow = new System.Windows.Forms.FlowLayoutPanel(); |
this.rom_flow = new System.Windows.Forms.FlowLayoutPanel(); |
33 |
|
this.platformWorker = new System.ComponentModel.BackgroundWorker(); |
34 |
|
this.gameWorker = new System.ComponentModel.BackgroundWorker(); |
35 |
this.SuspendLayout(); |
this.SuspendLayout(); |
36 |
// |
// |
37 |
// platform_flow |
// platform_flow |
54 |
this.rom_flow.Visible = false; |
this.rom_flow.Visible = false; |
55 |
this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged); |
this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged); |
56 |
// |
// |
57 |
|
// platformWorker |
58 |
|
// |
59 |
|
this.platformWorker.WorkerReportsProgress = true; |
60 |
|
this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork); |
61 |
|
this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged); |
62 |
|
this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted); |
63 |
|
// |
64 |
|
// gameWorker |
65 |
|
// |
66 |
|
this.gameWorker.WorkerReportsProgress = true; |
67 |
|
this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork); |
68 |
|
this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged); |
69 |
|
this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted); |
70 |
|
// |
71 |
// Form1 |
// Form1 |
72 |
// |
// |
73 |
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); |
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); |
81 |
this.KeyPreview = true; |
this.KeyPreview = true; |
82 |
this.Name = "Form1"; |
this.Name = "Form1"; |
83 |
this.Text = "Form1"; |
this.Text = "Form1"; |
84 |
|
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed); |
85 |
this.Load += new System.EventHandler(this.Form1_Load); |
this.Load += new System.EventHandler(this.Form1_Load); |
86 |
this.Shown += new System.EventHandler(this.Form1_Shown); |
this.Shown += new System.EventHandler(this.Form1_Shown); |
87 |
this.ResumeLayout(false); |
this.ResumeLayout(false); |
90 |
|
|
91 |
#endregion |
#endregion |
92 |
|
|
93 |
private System.Windows.Forms.Panel platform_flow; |
private System.ComponentModel.BackgroundWorker platformWorker; |
94 |
private System.Windows.Forms.Panel rom_flow; |
private System.ComponentModel.BackgroundWorker gameWorker; |
95 |
|
private System.Windows.Forms.FlowLayoutPanel platform_flow; |
96 |
|
private System.Windows.Forms.FlowLayoutPanel rom_flow; |
97 |
|
|
98 |
} |
} |
99 |
} |
} |
100 |
|
|