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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
Revision: 22
Committed: Wed Apr 4 02:39:20 2012 UTC (11 years, 2 months ago) by william
Original Path: trunk/EmuXPortal/GameControl.Designer.cs
File size: 5433 byte(s)
Log Message:
fix text width issues

File Contents

# Content
1 namespace EmuXPortal
2 {
3 partial class GameControl
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Component Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
32 this.gameImage = new System.Windows.Forms.PictureBox();
33 this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34 this.panel1 = new System.Windows.Forms.Panel();
35 this.gameName = new System.Windows.Forms.Label();
36 this.PlatformControl_flow.SuspendLayout();
37 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 this.flowLayoutPanel1.SuspendLayout();
39 this.SuspendLayout();
40 //
41 // PlatformControl_flow
42 //
43 this.PlatformControl_flow.Controls.Add(this.gameImage);
44 this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
45 this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46 this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47 this.PlatformControl_flow.Name = "PlatformControl_flow";
48 this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
49 this.PlatformControl_flow.TabIndex = 3;
50 //
51 // gameImage
52 //
53 this.gameImage.Location = new System.Drawing.Point(3, 3);
54 this.gameImage.Name = "gameImage";
55 this.gameImage.Size = new System.Drawing.Size(256, 256);
56 this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
57 this.gameImage.TabIndex = 0;
58 this.gameImage.TabStop = false;
59 //
60 // flowLayoutPanel1
61 //
62 this.flowLayoutPanel1.AutoSize = true;
63 this.flowLayoutPanel1.Controls.Add(this.panel1);
64 this.flowLayoutPanel1.Controls.Add(this.gameName);
65 this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
66 this.flowLayoutPanel1.Name = "flowLayoutPanel1";
67 this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
68 this.flowLayoutPanel1.TabIndex = 3;
69 //
70 // panel1
71 //
72 this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
73 this.panel1.Location = new System.Drawing.Point(3, 3);
74 this.panel1.Name = "panel1";
75 this.panel1.Size = new System.Drawing.Size(297, 126);
76 this.panel1.TabIndex = 2;
77 //
78 // gameName
79 //
80 this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
81 | System.Windows.Forms.AnchorStyles.Right)));
82 this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
83 this.gameName.ForeColor = System.Drawing.Color.Lime;
84 this.gameName.Location = new System.Drawing.Point(3, 132);
85 this.gameName.Name = "gameName";
86 this.gameName.Size = new System.Drawing.Size(297, 35);
87 this.gameName.TabIndex = 1;
88 this.gameName.Text = "label1";
89 //
90 // GameControl
91 //
92 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
93 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
94 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
95 this.BackColor = System.Drawing.Color.Black;
96 this.Controls.Add(this.PlatformControl_flow);
97 this.Name = "GameControl";
98 this.Size = new System.Drawing.Size(932, 270);
99 this.Load += new System.EventHandler(this.GameControl_Load);
100 this.PlatformControl_flow.ResumeLayout(false);
101 this.PlatformControl_flow.PerformLayout();
102 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
103 this.flowLayoutPanel1.ResumeLayout(false);
104 this.ResumeLayout(false);
105
106 }
107
108 #endregion
109
110 private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
111 private System.Windows.Forms.PictureBox gameImage;
112 private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
113 private System.Windows.Forms.Panel panel1;
114 private System.Windows.Forms.Label gameName;
115
116
117 }
118 }