namespace EmuXPortal
{
partial class GameControl
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
this.gameImage = new System.Windows.Forms.PictureBox();
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
this.panel1 = new System.Windows.Forms.Panel();
this.gameName = new System.Windows.Forms.Label();
this.PlatformControl_flow.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
this.flowLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// PlatformControl_flow
//
this.PlatformControl_flow.Controls.Add(this.gameImage);
this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
this.PlatformControl_flow.Name = "PlatformControl_flow";
this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
this.PlatformControl_flow.TabIndex = 3;
//
// gameImage
//
this.gameImage.Location = new System.Drawing.Point(3, 3);
this.gameImage.Name = "gameImage";
this.gameImage.Size = new System.Drawing.Size(256, 256);
this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.gameImage.TabIndex = 0;
this.gameImage.TabStop = false;
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.AutoSize = true;
this.flowLayoutPanel1.Controls.Add(this.panel1);
this.flowLayoutPanel1.Controls.Add(this.gameName);
this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
this.flowLayoutPanel1.TabIndex = 3;
//
// panel1
//
this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
this.panel1.Location = new System.Drawing.Point(3, 3);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(297, 126);
this.panel1.TabIndex = 2;
//
// gameName
//
this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.gameName.ForeColor = System.Drawing.Color.Lime;
this.gameName.Location = new System.Drawing.Point(3, 132);
this.gameName.Name = "gameName";
this.gameName.Size = new System.Drawing.Size(297, 35);
this.gameName.TabIndex = 1;
this.gameName.Text = "label1";
//
// GameControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.BackColor = System.Drawing.Color.Black;
this.Controls.Add(this.PlatformControl_flow);
this.Name = "GameControl";
this.Size = new System.Drawing.Size(932, 270);
this.Load += new System.EventHandler(this.GameControl_Load);
this.PlatformControl_flow.ResumeLayout(false);
this.PlatformControl_flow.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
this.flowLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
private System.Windows.Forms.PictureBox gameImage;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Label gameName;
}
}