namespace EmuXPortal { partial class GameControl { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel(); this.gameImage = new System.Windows.Forms.PictureBox(); this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel(); this.panel1 = new System.Windows.Forms.Panel(); this.gameName = new System.Windows.Forms.Label(); this.PlatformControl_flow.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit(); this.flowLayoutPanel1.SuspendLayout(); this.SuspendLayout(); // // PlatformControl_flow // this.PlatformControl_flow.Controls.Add(this.gameImage); this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1); this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill; this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0); this.PlatformControl_flow.Name = "PlatformControl_flow"; this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270); this.PlatformControl_flow.TabIndex = 3; // // gameImage // this.gameImage.Location = new System.Drawing.Point(3, 3); this.gameImage.Name = "gameImage"; this.gameImage.Size = new System.Drawing.Size(256, 256); this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom; this.gameImage.TabIndex = 0; this.gameImage.TabStop = false; // // flowLayoutPanel1 // this.flowLayoutPanel1.AutoSize = true; this.flowLayoutPanel1.Controls.Add(this.panel1); this.flowLayoutPanel1.Controls.Add(this.gameName); this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3); this.flowLayoutPanel1.Name = "flowLayoutPanel1"; this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167); this.flowLayoutPanel1.TabIndex = 3; // // panel1 // this.flowLayoutPanel1.SetFlowBreak(this.panel1, true); this.panel1.Location = new System.Drawing.Point(3, 3); this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(297, 126); this.panel1.TabIndex = 2; // // gameName // this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.gameName.ForeColor = System.Drawing.Color.Lime; this.gameName.Location = new System.Drawing.Point(3, 132); this.gameName.Name = "gameName"; this.gameName.Size = new System.Drawing.Size(297, 35); this.gameName.TabIndex = 1; this.gameName.Text = "label1"; // // GameControl // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; this.BackColor = System.Drawing.Color.Black; this.Controls.Add(this.PlatformControl_flow); this.Name = "GameControl"; this.Size = new System.Drawing.Size(932, 270); this.Load += new System.EventHandler(this.GameControl_Load); this.PlatformControl_flow.ResumeLayout(false); this.PlatformControl_flow.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit(); this.flowLayoutPanel1.ResumeLayout(false); this.ResumeLayout(false); } #endregion private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow; private System.Windows.Forms.PictureBox gameImage; private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1; private System.Windows.Forms.Panel panel1; private System.Windows.Forms.Label gameName; } }