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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
Revision: 19
Committed: Wed Apr 4 01:55:32 2012 UTC (11 years, 2 months ago) by william
Original Path: trunk/EmuXPortal/GameControl.Designer.cs
File size: 5137 byte(s)
Log Message:
set positioning of ui elements

File Contents

# Content
1 namespace EmuXPortal
2 {
3 partial class GameControl
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Component Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
32 this.gameImage = new System.Windows.Forms.PictureBox();
33 this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34 this.panel1 = new System.Windows.Forms.Panel();
35 this.gameName = new System.Windows.Forms.Label();
36 this.PlatformControl_flow.SuspendLayout();
37 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 this.flowLayoutPanel1.SuspendLayout();
39 this.SuspendLayout();
40 //
41 // PlatformControl_flow
42 //
43 this.PlatformControl_flow.Controls.Add(this.gameImage);
44 this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
45 this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46 this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47 this.PlatformControl_flow.Name = "PlatformControl_flow";
48 this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144);
49 this.PlatformControl_flow.TabIndex = 3;
50 //
51 // gameImage
52 //
53 this.gameImage.Location = new System.Drawing.Point(3, 3);
54 this.gameImage.Name = "gameImage";
55 this.gameImage.Size = new System.Drawing.Size(128, 128);
56 this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
57 this.gameImage.TabIndex = 0;
58 this.gameImage.TabStop = false;
59 //
60 // flowLayoutPanel1
61 //
62 this.flowLayoutPanel1.Controls.Add(this.panel1);
63 this.flowLayoutPanel1.Controls.Add(this.gameName);
64 this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3);
65 this.flowLayoutPanel1.Name = "flowLayoutPanel1";
66 this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132);
67 this.flowLayoutPanel1.TabIndex = 3;
68 //
69 // panel1
70 //
71 this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
72 this.panel1.Location = new System.Drawing.Point(3, 3);
73 this.panel1.Name = "panel1";
74 this.panel1.Size = new System.Drawing.Size(414, 65);
75 this.panel1.TabIndex = 2;
76 //
77 // gameName
78 //
79 this.gameName.AutoSize = true;
80 this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
81 this.gameName.ForeColor = System.Drawing.Color.Lime;
82 this.gameName.Location = new System.Drawing.Point(3, 71);
83 this.gameName.Name = "gameName";
84 this.gameName.Size = new System.Drawing.Size(51, 20);
85 this.gameName.TabIndex = 1;
86 this.gameName.Text = "label1";
87 //
88 // GameControl
89 //
90 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
91 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
92 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
93 this.BackColor = System.Drawing.Color.Black;
94 this.Controls.Add(this.PlatformControl_flow);
95 this.Name = "GameControl";
96 this.Size = new System.Drawing.Size(562, 144);
97 this.PlatformControl_flow.ResumeLayout(false);
98 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
99 this.flowLayoutPanel1.ResumeLayout(false);
100 this.flowLayoutPanel1.PerformLayout();
101 this.ResumeLayout(false);
102
103 }
104
105 #endregion
106
107 private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
108 private System.Windows.Forms.PictureBox gameImage;
109 private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
110 private System.Windows.Forms.Panel panel1;
111 private System.Windows.Forms.Label gameName;
112
113
114 }
115 }