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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
(Generate patch)

Comparing trunk/EmuXPortal/GameControl.Designer.cs (file contents):
Revision 19 by william, Wed Apr 4 01:55:32 2012 UTC vs.
Revision 22 by william, Wed Apr 4 02:39:20 2012 UTC

# Line 45 | Line 45
45              this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46              this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47              this.PlatformControl_flow.Name = "PlatformControl_flow";
48 <            this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144);
48 >            this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
49              this.PlatformControl_flow.TabIndex = 3;
50              //
51              // gameImage
52              //
53              this.gameImage.Location = new System.Drawing.Point(3, 3);
54              this.gameImage.Name = "gameImage";
55 <            this.gameImage.Size = new System.Drawing.Size(128, 128);
56 <            this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
55 >            this.gameImage.Size = new System.Drawing.Size(256, 256);
56 >            this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
57              this.gameImage.TabIndex = 0;
58              this.gameImage.TabStop = false;
59              //
60              // flowLayoutPanel1
61              //
62 +            this.flowLayoutPanel1.AutoSize = true;
63              this.flowLayoutPanel1.Controls.Add(this.panel1);
64              this.flowLayoutPanel1.Controls.Add(this.gameName);
65 <            this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3);
65 >            this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
66              this.flowLayoutPanel1.Name = "flowLayoutPanel1";
67 <            this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132);
67 >            this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
68              this.flowLayoutPanel1.TabIndex = 3;
69              //
70              // panel1
# Line 71 | Line 72
72              this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
73              this.panel1.Location = new System.Drawing.Point(3, 3);
74              this.panel1.Name = "panel1";
75 <            this.panel1.Size = new System.Drawing.Size(414, 65);
75 >            this.panel1.Size = new System.Drawing.Size(297, 126);
76              this.panel1.TabIndex = 2;
77              //
78              // gameName
79              //
80 <            this.gameName.AutoSize = true;
81 <            this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
80 >            this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
81 >            | System.Windows.Forms.AnchorStyles.Right)));
82 >            this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
83              this.gameName.ForeColor = System.Drawing.Color.Lime;
84 <            this.gameName.Location = new System.Drawing.Point(3, 71);
84 >            this.gameName.Location = new System.Drawing.Point(3, 132);
85              this.gameName.Name = "gameName";
86 <            this.gameName.Size = new System.Drawing.Size(51, 20);
86 >            this.gameName.Size = new System.Drawing.Size(297, 35);
87              this.gameName.TabIndex = 1;
88              this.gameName.Text = "label1";
89              //
# Line 93 | Line 95
95              this.BackColor = System.Drawing.Color.Black;
96              this.Controls.Add(this.PlatformControl_flow);
97              this.Name = "GameControl";
98 <            this.Size = new System.Drawing.Size(562, 144);
98 >            this.Size = new System.Drawing.Size(932, 270);
99 >            this.Load += new System.EventHandler(this.GameControl_Load);
100              this.PlatformControl_flow.ResumeLayout(false);
101 +            this.PlatformControl_flow.PerformLayout();
102              ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
103              this.flowLayoutPanel1.ResumeLayout(false);
100            this.flowLayoutPanel1.PerformLayout();
104              this.ResumeLayout(false);
105  
106          }

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