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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
(Generate patch)

Comparing trunk/EmuXPortal/GameControl.Designer.cs (file contents):
Revision 19 by william, Wed Apr 4 01:55:32 2012 UTC vs.
Revision 22 by william, Wed Apr 4 02:39:20 2012 UTC

--- trunk/EmuXPortal/GameControl.Designer.cs	2012/04/04 01:55:32	19
+++ trunk/EmuXPortal/GameControl.Designer.cs	2012/04/04 02:39:20	22
@@ -45,25 +45,26 @@
             this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
             this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
             this.PlatformControl_flow.Name = "PlatformControl_flow";
-            this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144);
+            this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
             this.PlatformControl_flow.TabIndex = 3;
             // 
             // gameImage
             // 
             this.gameImage.Location = new System.Drawing.Point(3, 3);
             this.gameImage.Name = "gameImage";
-            this.gameImage.Size = new System.Drawing.Size(128, 128);
-            this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
+            this.gameImage.Size = new System.Drawing.Size(256, 256);
+            this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
             this.gameImage.TabIndex = 0;
             this.gameImage.TabStop = false;
             // 
             // flowLayoutPanel1
             // 
+            this.flowLayoutPanel1.AutoSize = true;
             this.flowLayoutPanel1.Controls.Add(this.panel1);
             this.flowLayoutPanel1.Controls.Add(this.gameName);
-            this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3);
+            this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
             this.flowLayoutPanel1.Name = "flowLayoutPanel1";
-            this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132);
+            this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
             this.flowLayoutPanel1.TabIndex = 3;
             // 
             // panel1
@@ -71,17 +72,18 @@
             this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
             this.panel1.Location = new System.Drawing.Point(3, 3);
             this.panel1.Name = "panel1";
-            this.panel1.Size = new System.Drawing.Size(414, 65);
+            this.panel1.Size = new System.Drawing.Size(297, 126);
             this.panel1.TabIndex = 2;
             // 
             // gameName
             // 
-            this.gameName.AutoSize = true;
-            this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+            this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
+            | System.Windows.Forms.AnchorStyles.Right)));
+            this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
             this.gameName.ForeColor = System.Drawing.Color.Lime;
-            this.gameName.Location = new System.Drawing.Point(3, 71);
+            this.gameName.Location = new System.Drawing.Point(3, 132);
             this.gameName.Name = "gameName";
-            this.gameName.Size = new System.Drawing.Size(51, 20);
+            this.gameName.Size = new System.Drawing.Size(297, 35);
             this.gameName.TabIndex = 1;
             this.gameName.Text = "label1";
             // 
@@ -93,11 +95,12 @@
             this.BackColor = System.Drawing.Color.Black;
             this.Controls.Add(this.PlatformControl_flow);
             this.Name = "GameControl";
-            this.Size = new System.Drawing.Size(562, 144);
+            this.Size = new System.Drawing.Size(932, 270);
+            this.Load += new System.EventHandler(this.GameControl_Load);
             this.PlatformControl_flow.ResumeLayout(false);
+            this.PlatformControl_flow.PerformLayout();
             ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
             this.flowLayoutPanel1.ResumeLayout(false);
-            this.flowLayoutPanel1.PerformLayout();
             this.ResumeLayout(false);
 
         }