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/// </summary> |
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private void InitializeComponent() |
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{ |
31 |
< |
this.gameName = new System.Windows.Forms.Label(); |
31 |
> |
this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel(); |
32 |
|
this.gameImage = new System.Windows.Forms.PictureBox(); |
33 |
+ |
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel(); |
34 |
+ |
this.panel1 = new System.Windows.Forms.Panel(); |
35 |
+ |
this.gameName = new System.Windows.Forms.Label(); |
36 |
+ |
this.PlatformControl_flow.SuspendLayout(); |
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|
((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit(); |
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+ |
this.flowLayoutPanel1.SuspendLayout(); |
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|
this.SuspendLayout(); |
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|
// |
41 |
< |
// gameName |
41 |
> |
// PlatformControl_flow |
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|
// |
43 |
< |
this.gameName.AutoSize = true; |
44 |
< |
this.gameName.ForeColor = System.Drawing.Color.Lime; |
45 |
< |
this.gameName.Location = new System.Drawing.Point(6, 390); |
46 |
< |
this.gameName.Name = "gameName"; |
47 |
< |
this.gameName.Size = new System.Drawing.Size(35, 13); |
48 |
< |
this.gameName.TabIndex = 3; |
49 |
< |
this.gameName.Text = "label1"; |
43 |
> |
this.PlatformControl_flow.Controls.Add(this.gameImage); |
44 |
> |
this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1); |
45 |
> |
this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill; |
46 |
> |
this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0); |
47 |
> |
this.PlatformControl_flow.Name = "PlatformControl_flow"; |
48 |
> |
this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144); |
49 |
> |
this.PlatformControl_flow.TabIndex = 3; |
50 |
|
// |
51 |
|
// gameImage |
52 |
|
// |
53 |
|
this.gameImage.Location = new System.Drawing.Point(3, 3); |
54 |
|
this.gameImage.Name = "gameImage"; |
55 |
< |
this.gameImage.Size = new System.Drawing.Size(384, 384); |
55 |
> |
this.gameImage.Size = new System.Drawing.Size(128, 128); |
56 |
|
this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; |
57 |
< |
this.gameImage.TabIndex = 2; |
57 |
> |
this.gameImage.TabIndex = 0; |
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|
this.gameImage.TabStop = false; |
59 |
|
// |
60 |
+ |
// flowLayoutPanel1 |
61 |
+ |
// |
62 |
+ |
this.flowLayoutPanel1.Controls.Add(this.panel1); |
63 |
+ |
this.flowLayoutPanel1.Controls.Add(this.gameName); |
64 |
+ |
this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3); |
65 |
+ |
this.flowLayoutPanel1.Name = "flowLayoutPanel1"; |
66 |
+ |
this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132); |
67 |
+ |
this.flowLayoutPanel1.TabIndex = 3; |
68 |
+ |
// |
69 |
+ |
// panel1 |
70 |
+ |
// |
71 |
+ |
this.flowLayoutPanel1.SetFlowBreak(this.panel1, true); |
72 |
+ |
this.panel1.Location = new System.Drawing.Point(3, 3); |
73 |
+ |
this.panel1.Name = "panel1"; |
74 |
+ |
this.panel1.Size = new System.Drawing.Size(414, 65); |
75 |
+ |
this.panel1.TabIndex = 2; |
76 |
+ |
// |
77 |
+ |
// gameName |
78 |
+ |
// |
79 |
+ |
this.gameName.AutoSize = true; |
80 |
+ |
this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); |
81 |
+ |
this.gameName.ForeColor = System.Drawing.Color.Lime; |
82 |
+ |
this.gameName.Location = new System.Drawing.Point(3, 71); |
83 |
+ |
this.gameName.Name = "gameName"; |
84 |
+ |
this.gameName.Size = new System.Drawing.Size(51, 20); |
85 |
+ |
this.gameName.TabIndex = 1; |
86 |
+ |
this.gameName.Text = "label1"; |
87 |
+ |
// |
88 |
|
// GameControl |
89 |
|
// |
90 |
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); |
91 |
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
92 |
+ |
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; |
93 |
|
this.BackColor = System.Drawing.Color.Black; |
94 |
< |
this.Controls.Add(this.gameName); |
61 |
< |
this.Controls.Add(this.gameImage); |
94 |
> |
this.Controls.Add(this.PlatformControl_flow); |
95 |
|
this.Name = "GameControl"; |
96 |
< |
this.Size = new System.Drawing.Size(394, 409); |
96 |
> |
this.Size = new System.Drawing.Size(562, 144); |
97 |
> |
this.PlatformControl_flow.ResumeLayout(false); |
98 |
|
((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit(); |
99 |
+ |
this.flowLayoutPanel1.ResumeLayout(false); |
100 |
+ |
this.flowLayoutPanel1.PerformLayout(); |
101 |
|
this.ResumeLayout(false); |
66 |
– |
this.PerformLayout(); |
102 |
|
|
103 |
|
} |
104 |
|
|
105 |
|
#endregion |
106 |
|
|
107 |
< |
private System.Windows.Forms.Label gameName; |
107 |
> |
private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow; |
108 |
|
private System.Windows.Forms.PictureBox gameImage; |
109 |
+ |
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1; |
110 |
+ |
private System.Windows.Forms.Panel panel1; |
111 |
+ |
private System.Windows.Forms.Label gameName; |
112 |
+ |
|
113 |
|
|
114 |
|
} |
115 |
|
} |