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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
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Comparing trunk/EmuXPortal/GameControl.Designer.cs (file contents):
Revision 17 by william, Wed Apr 4 01:32:37 2012 UTC vs.
Revision 19 by william, Wed Apr 4 01:55:32 2012 UTC

# Line 28 | Line 28
28          /// </summary>
29          private void InitializeComponent()
30          {
31 <            this.gameName = new System.Windows.Forms.Label();
31 >            this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
32              this.gameImage = new System.Windows.Forms.PictureBox();
33 +            this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34 +            this.panel1 = new System.Windows.Forms.Panel();
35 +            this.gameName = new System.Windows.Forms.Label();
36 +            this.PlatformControl_flow.SuspendLayout();
37              ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 +            this.flowLayoutPanel1.SuspendLayout();
39              this.SuspendLayout();
40              //
41 <            // gameName
41 >            // PlatformControl_flow
42              //
43 <            this.gameName.AutoSize = true;
44 <            this.gameName.ForeColor = System.Drawing.Color.Lime;
45 <            this.gameName.Location = new System.Drawing.Point(6, 390);
46 <            this.gameName.Name = "gameName";
47 <            this.gameName.Size = new System.Drawing.Size(35, 13);
48 <            this.gameName.TabIndex = 3;
49 <            this.gameName.Text = "label1";
43 >            this.PlatformControl_flow.Controls.Add(this.gameImage);
44 >            this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
45 >            this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46 >            this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47 >            this.PlatformControl_flow.Name = "PlatformControl_flow";
48 >            this.PlatformControl_flow.Size = new System.Drawing.Size(562, 144);
49 >            this.PlatformControl_flow.TabIndex = 3;
50              //
51              // gameImage
52              //
53              this.gameImage.Location = new System.Drawing.Point(3, 3);
54              this.gameImage.Name = "gameImage";
55 <            this.gameImage.Size = new System.Drawing.Size(384, 384);
55 >            this.gameImage.Size = new System.Drawing.Size(128, 128);
56              this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
57 <            this.gameImage.TabIndex = 2;
57 >            this.gameImage.TabIndex = 0;
58              this.gameImage.TabStop = false;
59              //
60 +            // flowLayoutPanel1
61 +            //
62 +            this.flowLayoutPanel1.Controls.Add(this.panel1);
63 +            this.flowLayoutPanel1.Controls.Add(this.gameName);
64 +            this.flowLayoutPanel1.Location = new System.Drawing.Point(137, 3);
65 +            this.flowLayoutPanel1.Name = "flowLayoutPanel1";
66 +            this.flowLayoutPanel1.Size = new System.Drawing.Size(417, 132);
67 +            this.flowLayoutPanel1.TabIndex = 3;
68 +            //
69 +            // panel1
70 +            //
71 +            this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
72 +            this.panel1.Location = new System.Drawing.Point(3, 3);
73 +            this.panel1.Name = "panel1";
74 +            this.panel1.Size = new System.Drawing.Size(414, 65);
75 +            this.panel1.TabIndex = 2;
76 +            //
77 +            // gameName
78 +            //
79 +            this.gameName.AutoSize = true;
80 +            this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
81 +            this.gameName.ForeColor = System.Drawing.Color.Lime;
82 +            this.gameName.Location = new System.Drawing.Point(3, 71);
83 +            this.gameName.Name = "gameName";
84 +            this.gameName.Size = new System.Drawing.Size(51, 20);
85 +            this.gameName.TabIndex = 1;
86 +            this.gameName.Text = "label1";
87 +            //
88              // GameControl
89              //
90              this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
91              this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
92 +            this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
93              this.BackColor = System.Drawing.Color.Black;
94 <            this.Controls.Add(this.gameName);
61 <            this.Controls.Add(this.gameImage);
94 >            this.Controls.Add(this.PlatformControl_flow);
95              this.Name = "GameControl";
96 <            this.Size = new System.Drawing.Size(394, 409);
96 >            this.Size = new System.Drawing.Size(562, 144);
97 >            this.PlatformControl_flow.ResumeLayout(false);
98              ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
99 +            this.flowLayoutPanel1.ResumeLayout(false);
100 +            this.flowLayoutPanel1.PerformLayout();
101              this.ResumeLayout(false);
66            this.PerformLayout();
102  
103          }
104  
105          #endregion
106  
107 <        private System.Windows.Forms.Label gameName;
107 >        private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
108          private System.Windows.Forms.PictureBox gameImage;
109 +        private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
110 +        private System.Windows.Forms.Panel panel1;
111 +        private System.Windows.Forms.Label gameName;
112 +
113  
114      }
115   }

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