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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
Revision: 51
Committed: Sun Apr 8 10:31:12 2012 UTC (11 years, 1 month ago) by william
File size: 5433 byte(s)
Log Message:
create branch: uienhancements

File Contents

# User Rev Content
1 william 17 namespace EmuXPortal
2     {
3     partial class GameControl
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Component Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31 william 19 this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel();
32     this.gameImage = new System.Windows.Forms.PictureBox();
33     this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
34     this.panel1 = new System.Windows.Forms.Panel();
35 william 17 this.gameName = new System.Windows.Forms.Label();
36 william 19 this.PlatformControl_flow.SuspendLayout();
37 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 william 19 this.flowLayoutPanel1.SuspendLayout();
39 william 17 this.SuspendLayout();
40     //
41 william 19 // PlatformControl_flow
42 william 17 //
43 william 19 this.PlatformControl_flow.Controls.Add(this.gameImage);
44     this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1);
45     this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill;
46     this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0);
47     this.PlatformControl_flow.Name = "PlatformControl_flow";
48 william 22 this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270);
49 william 19 this.PlatformControl_flow.TabIndex = 3;
50 william 17 //
51     // gameImage
52     //
53     this.gameImage.Location = new System.Drawing.Point(3, 3);
54     this.gameImage.Name = "gameImage";
55 william 22 this.gameImage.Size = new System.Drawing.Size(256, 256);
56     this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
57 william 19 this.gameImage.TabIndex = 0;
58 william 17 this.gameImage.TabStop = false;
59     //
60 william 19 // flowLayoutPanel1
61     //
62 william 22 this.flowLayoutPanel1.AutoSize = true;
63 william 19 this.flowLayoutPanel1.Controls.Add(this.panel1);
64     this.flowLayoutPanel1.Controls.Add(this.gameName);
65 william 22 this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3);
66 william 19 this.flowLayoutPanel1.Name = "flowLayoutPanel1";
67 william 22 this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167);
68 william 19 this.flowLayoutPanel1.TabIndex = 3;
69     //
70     // panel1
71     //
72     this.flowLayoutPanel1.SetFlowBreak(this.panel1, true);
73     this.panel1.Location = new System.Drawing.Point(3, 3);
74     this.panel1.Name = "panel1";
75 william 22 this.panel1.Size = new System.Drawing.Size(297, 126);
76 william 19 this.panel1.TabIndex = 2;
77     //
78     // gameName
79     //
80 william 22 this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
81     | System.Windows.Forms.AnchorStyles.Right)));
82     this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
83 william 19 this.gameName.ForeColor = System.Drawing.Color.Lime;
84 william 22 this.gameName.Location = new System.Drawing.Point(3, 132);
85 william 19 this.gameName.Name = "gameName";
86 william 22 this.gameName.Size = new System.Drawing.Size(297, 35);
87 william 19 this.gameName.TabIndex = 1;
88     this.gameName.Text = "label1";
89     //
90 william 17 // GameControl
91     //
92     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
93     this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
94 william 19 this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
95 william 17 this.BackColor = System.Drawing.Color.Black;
96 william 19 this.Controls.Add(this.PlatformControl_flow);
97 william 17 this.Name = "GameControl";
98 william 22 this.Size = new System.Drawing.Size(932, 270);
99     this.Load += new System.EventHandler(this.GameControl_Load);
100 william 19 this.PlatformControl_flow.ResumeLayout(false);
101 william 22 this.PlatformControl_flow.PerformLayout();
102 william 17 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
103 william 19 this.flowLayoutPanel1.ResumeLayout(false);
104 william 17 this.ResumeLayout(false);
105    
106     }
107    
108     #endregion
109    
110 william 19 private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow;
111     private System.Windows.Forms.PictureBox gameImage;
112     private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
113     private System.Windows.Forms.Panel panel1;
114 william 17 private System.Windows.Forms.Label gameName;
115    
116 william 19
117 william 17 }
118     }