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william |
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namespace EmuXPortal |
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partial class GameControl |
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/// <summary> |
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/// Required designer variable. |
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/// </summary> |
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private System.ComponentModel.IContainer components = null; |
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/// <summary> |
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/// Clean up any resources being used. |
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/// </summary> |
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> |
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protected override void Dispose(bool disposing) |
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{ |
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if (disposing && (components != null)) |
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{ |
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components.Dispose(); |
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} |
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base.Dispose(disposing); |
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} |
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#region Component Designer generated code |
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/// <summary> |
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/// Required method for Designer support - do not modify |
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/// the contents of this method with the code editor. |
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/// </summary> |
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private void InitializeComponent() |
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{ |
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william |
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this.PlatformControl_flow = new System.Windows.Forms.FlowLayoutPanel(); |
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this.gameImage = new System.Windows.Forms.PictureBox(); |
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel(); |
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this.panel1 = new System.Windows.Forms.Panel(); |
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william |
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this.gameName = new System.Windows.Forms.Label(); |
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william |
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this.PlatformControl_flow.SuspendLayout(); |
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william |
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((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit(); |
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william |
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this.flowLayoutPanel1.SuspendLayout(); |
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william |
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this.SuspendLayout(); |
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// |
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william |
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// PlatformControl_flow |
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william |
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// |
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william |
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this.PlatformControl_flow.Controls.Add(this.gameImage); |
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this.PlatformControl_flow.Controls.Add(this.flowLayoutPanel1); |
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this.PlatformControl_flow.Dock = System.Windows.Forms.DockStyle.Fill; |
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this.PlatformControl_flow.Location = new System.Drawing.Point(0, 0); |
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this.PlatformControl_flow.Name = "PlatformControl_flow"; |
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william |
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this.PlatformControl_flow.Size = new System.Drawing.Size(932, 270); |
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william |
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this.PlatformControl_flow.TabIndex = 3; |
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william |
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// |
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// gameImage |
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// |
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this.gameImage.Location = new System.Drawing.Point(3, 3); |
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this.gameImage.Name = "gameImage"; |
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william |
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this.gameImage.Size = new System.Drawing.Size(256, 256); |
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this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom; |
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william |
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this.gameImage.TabIndex = 0; |
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william |
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this.gameImage.TabStop = false; |
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// |
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william |
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// flowLayoutPanel1 |
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// |
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william |
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this.flowLayoutPanel1.AutoSize = true; |
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william |
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this.flowLayoutPanel1.Controls.Add(this.panel1); |
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this.flowLayoutPanel1.Controls.Add(this.gameName); |
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william |
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this.flowLayoutPanel1.Location = new System.Drawing.Point(265, 3); |
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william |
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this.flowLayoutPanel1.Name = "flowLayoutPanel1"; |
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william |
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this.flowLayoutPanel1.Size = new System.Drawing.Size(606, 167); |
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william |
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this.flowLayoutPanel1.TabIndex = 3; |
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// |
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// panel1 |
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// |
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this.flowLayoutPanel1.SetFlowBreak(this.panel1, true); |
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this.panel1.Location = new System.Drawing.Point(3, 3); |
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this.panel1.Name = "panel1"; |
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william |
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this.panel1.Size = new System.Drawing.Size(297, 126); |
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william |
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this.panel1.TabIndex = 2; |
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// |
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// gameName |
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// |
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william |
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this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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| System.Windows.Forms.AnchorStyles.Right))); |
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this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); |
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william |
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this.gameName.ForeColor = System.Drawing.Color.Lime; |
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william |
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this.gameName.Location = new System.Drawing.Point(3, 132); |
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william |
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this.gameName.Name = "gameName"; |
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william |
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this.gameName.Size = new System.Drawing.Size(297, 35); |
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william |
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this.gameName.TabIndex = 1; |
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this.gameName.Text = "label1"; |
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// |
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william |
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// GameControl |
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// |
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); |
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
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william |
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this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; |
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william |
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this.BackColor = System.Drawing.Color.Black; |
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william |
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this.Controls.Add(this.PlatformControl_flow); |
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william |
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this.Name = "GameControl"; |
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william |
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this.Size = new System.Drawing.Size(932, 270); |
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this.Load += new System.EventHandler(this.GameControl_Load); |
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william |
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this.PlatformControl_flow.ResumeLayout(false); |
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william |
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this.PlatformControl_flow.PerformLayout(); |
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william |
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((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit(); |
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william |
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this.flowLayoutPanel1.ResumeLayout(false); |
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william |
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this.ResumeLayout(false); |
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} |
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#endregion |
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william |
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private System.Windows.Forms.FlowLayoutPanel PlatformControl_flow; |
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private System.Windows.Forms.PictureBox gameImage; |
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private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1; |
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private System.Windows.Forms.Panel panel1; |
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william |
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private System.Windows.Forms.Label gameName; |
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william |
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william |
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} |
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} |