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root/EmuXPortal/branches/uienhancements/EmuXPortal/GameControl.Designer.cs
Revision: 17
Committed: Wed Apr 4 01:32:37 2012 UTC (11 years, 2 months ago) by william
Original Path: trunk/EmuXPortal/GameControl.Designer.cs
File size: 2866 byte(s)
Log Message:
+ add entries for platforms
+ add entries for roms
+ add key events

File Contents

# User Rev Content
1 william 17 namespace EmuXPortal
2     {
3     partial class GameControl
4     {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose(bool disposing)
15     {
16     if (disposing && (components != null))
17     {
18     components.Dispose();
19     }
20     base.Dispose(disposing);
21     }
22    
23     #region Component Designer generated code
24    
25     /// <summary>
26     /// Required method for Designer support - do not modify
27     /// the contents of this method with the code editor.
28     /// </summary>
29     private void InitializeComponent()
30     {
31     this.gameName = new System.Windows.Forms.Label();
32     this.gameImage = new System.Windows.Forms.PictureBox();
33     ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
34     this.SuspendLayout();
35     //
36     // gameName
37     //
38     this.gameName.AutoSize = true;
39     this.gameName.ForeColor = System.Drawing.Color.Lime;
40     this.gameName.Location = new System.Drawing.Point(6, 390);
41     this.gameName.Name = "gameName";
42     this.gameName.Size = new System.Drawing.Size(35, 13);
43     this.gameName.TabIndex = 3;
44     this.gameName.Text = "label1";
45     //
46     // gameImage
47     //
48     this.gameImage.Location = new System.Drawing.Point(3, 3);
49     this.gameImage.Name = "gameImage";
50     this.gameImage.Size = new System.Drawing.Size(384, 384);
51     this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
52     this.gameImage.TabIndex = 2;
53     this.gameImage.TabStop = false;
54     //
55     // GameControl
56     //
57     this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
58     this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
59     this.BackColor = System.Drawing.Color.Black;
60     this.Controls.Add(this.gameName);
61     this.Controls.Add(this.gameImage);
62     this.Name = "GameControl";
63     this.Size = new System.Drawing.Size(394, 409);
64     ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
65     this.ResumeLayout(false);
66     this.PerformLayout();
67    
68     }
69    
70     #endregion
71    
72     private System.Windows.Forms.Label gameName;
73     private System.Windows.Forms.PictureBox gameImage;
74    
75     }
76     }