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root/EmuXPortal/branches/uienhancements/EmuXPortal/EmuXPortal.csproj
Revision: 217
Committed: Tue Aug 5 03:45:27 2014 UTC (8 years, 7 months ago) by william
File size: 5470 byte(s)
Log Message:
Sync with trunk - since re-integration of uienhancements branch
Merged revision(s) 85-210 from trunk:
reintegrate pctitlelaunching branch:
+ add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched
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commit 1.0.0.3
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update: config-dbg.ini

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add EmuXPortal_MemoryProfiler.psess (Memory profiler)
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+ include performance profiler files (.psess files)

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+ update profile settings

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move EmuXPortal_MemoryProfiler
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+ update profiler file location

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+ update report file location

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svn:ignore: *.vsp
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use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing)

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**** memory optimization (bulk WIP)

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+ ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc)

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increase version from 1.0.0.3 to 1.0.0.4

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PERFORMANCE: PROFILING
When update Controls: only call this.Upate() don't call this.Refresh() and this.Update
This increases performance slightly

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PERFORMANCE OPTIMIZATION:
** only get defaultimage resource once (don't duplicate the resource)

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PERFORMANCE: log timestamp

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OPTIMIZE LOGGING

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commit v1.0.0.4 (memory optimized and faster)
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turn off #define CONFIGURATION_TESTING

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turn off #define CONFIGURATION_TESTING
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+ BUGFIX (1.0.0.4): properly send roms to emulator

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+ BUGFIX (1.0.0.4): properly send roms to emulator
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stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!)

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stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!)
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update config-dgi.ini: change ROMPATH

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+ thread locking

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+ fix object in-use execeptions (this will now cause a memory usage to increase)

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+ dispose graphics when finished loading

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set version to: 1.0.0.5

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update to version 1.0.0.5:
fixes in 1.0.0.5:
+ correct object in-use exceptions (memory usage will slightly increase)
+ dispose graphics when finished loading controls
+ use thread-locking techniques
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set form TopMost

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set version: 1.0.0.6

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1.0.0.6
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revert changes from r146, r147, and r148:
* don't make form TopMost (because no other window can be above it; which will cause issues with launching games)
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re-integrate branch: fullscreen-fix
** the application will be top-most (this reverts r153)
   -revert changes from r146, r147, and r148:
   -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games)
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re-compile after merge
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config-dbg.ini: * update rompath

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+ add support for loading favorites -- this feature is a WIP (work in progress)

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+ add initial back-end support for removing/adding favorite roms

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+ fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms

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ignore favorites ini file
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1.0.0.7

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1.0.0.7
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+ enable cursor hiding
+ disable config testing
** this will be re-released at v1.0.0.7

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+ enable cursor hiding
+ disable config testing
** this will be re-released at v1.0.0.7
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+ fix an issue when no games have been favorited

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+ fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu

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** fix issues with games, that have been favorited
** a favorited game, with an image, cannot be displayed more than once
** also, the platform name was not generated properly for external configs

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1.0.0.8

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** disable config testing

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1.0.0.8
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1.0.0.8 - rebuild
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File Contents

# Content
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{C6A57BE4-A8B6-4298-B022-62F40FB1CB18}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>EmuXPortal</RootNamespace>
12 <AssemblyName>EmuXPortal</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <TargetFrameworkProfile>
15 </TargetFrameworkProfile>
16 <FileAlignment>512</FileAlignment>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
19 <PlatformTarget>x86</PlatformTarget>
20 <DebugSymbols>true</DebugSymbols>
21 <DebugType>full</DebugType>
22 <Optimize>true</Optimize>
23 <OutputPath>bin\Debug\</OutputPath>
24 <DefineConstants>DEBUG;TRACE</DefineConstants>
25 <ErrorReport>prompt</ErrorReport>
26 <WarningLevel>4</WarningLevel>
27 <UseVSHostingProcess>false</UseVSHostingProcess>
28 </PropertyGroup>
29 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
30 <PlatformTarget>x86</PlatformTarget>
31 <DebugType>pdbonly</DebugType>
32 <Optimize>true</Optimize>
33 <OutputPath>bin\Release\</OutputPath>
34 <DefineConstants>TRACE</DefineConstants>
35 <ErrorReport>prompt</ErrorReport>
36 <WarningLevel>4</WarningLevel>
37 </PropertyGroup>
38 <ItemGroup>
39 <Reference Include="System" />
40 <Reference Include="System.Core" />
41 <Reference Include="System.Xml.Linq" />
42 <Reference Include="System.Data.DataSetExtensions" />
43 <Reference Include="System.Data" />
44 <Reference Include="System.Deployment" />
45 <Reference Include="System.Drawing" />
46 <Reference Include="System.Windows.Forms" />
47 <Reference Include="System.Xml" />
48 </ItemGroup>
49 <ItemGroup>
50 <Compile Include="Api\ConfigLoader.cs" />
51 <Compile Include="Api\DisplayHelper.cs" />
52 <Compile Include="Api\EmuConfig.cs" />
53 <Compile Include="Api\PlatformParser.cs" />
54 <Compile Include="Api\RomConfig.cs" />
55 <Compile Include="Api\RomFavorite.cs" />
56 <Compile Include="Api\RomParser.cs" />
57 <Compile Include="Form1.cs">
58 <SubType>Form</SubType>
59 </Compile>
60 <Compile Include="Form1.Designer.cs">
61 <DependentUpon>Form1.cs</DependentUpon>
62 </Compile>
63 <Compile Include="GameControl.cs">
64 <SubType>UserControl</SubType>
65 </Compile>
66 <Compile Include="GameControl.Designer.cs">
67 <DependentUpon>GameControl.cs</DependentUpon>
68 </Compile>
69 <Compile Include="Logging\logger.cs" />
70 <Compile Include="PlatformControl.cs">
71 <SubType>UserControl</SubType>
72 </Compile>
73 <Compile Include="PlatformControl.Designer.cs">
74 <DependentUpon>PlatformControl.cs</DependentUpon>
75 </Compile>
76 <Compile Include="Program.cs" />
77 <Compile Include="Properties\AssemblyInfo.cs" />
78 <EmbeddedResource Include="Form1.resx">
79 <DependentUpon>Form1.cs</DependentUpon>
80 </EmbeddedResource>
81 <EmbeddedResource Include="GameControl.resx">
82 <DependentUpon>GameControl.cs</DependentUpon>
83 </EmbeddedResource>
84 <EmbeddedResource Include="PlatformControl.resx">
85 <DependentUpon>PlatformControl.cs</DependentUpon>
86 </EmbeddedResource>
87 <EmbeddedResource Include="Properties\Resources.resx">
88 <Generator>ResXFileCodeGenerator</Generator>
89 <LastGenOutput>Resources.Designer.cs</LastGenOutput>
90 <SubType>Designer</SubType>
91 </EmbeddedResource>
92 <Compile Include="Properties\Resources.Designer.cs">
93 <AutoGen>True</AutoGen>
94 <DependentUpon>Resources.resx</DependentUpon>
95 <DesignTime>True</DesignTime>
96 </Compile>
97 <None Include="app.config" />
98 <None Include="Properties\Settings.settings">
99 <Generator>SettingsSingleFileGenerator</Generator>
100 <LastGenOutput>Settings.Designer.cs</LastGenOutput>
101 </None>
102 <Compile Include="Properties\Settings.Designer.cs">
103 <AutoGen>True</AutoGen>
104 <DependentUpon>Settings.settings</DependentUpon>
105 <DesignTimeSharedInput>True</DesignTimeSharedInput>
106 </Compile>
107 </ItemGroup>
108 <ItemGroup>
109 <None Include="Resources\games.png" />
110 </ItemGroup>
111 <ItemGroup>
112 <None Include="Resources\game.png" />
113 </ItemGroup>
114 <ItemGroup>
115 <ProjectReference Include="..\deps\TransparentControls\Utilities.TransparentControls.csproj">
116 <Project>{dd4d2205-3308-4e1a-a5d9-c01129564566}</Project>
117 <Name>Utilities.TransparentControls</Name>
118 </ProjectReference>
119 </ItemGroup>
120 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
121 <PropertyGroup>
122 <PostBuildEvent>copy "$(SolutionDir)config.ini" "$(TargetDir)"
123 copy "$(SolutionDir)config-dbg.ini" "$(TargetDir)"
124 copy "$(SolutionDir)emu.config" "$(TargetDir)"</PostBuildEvent>
125 </PropertyGroup>
126 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
127 Other similar extension points exist, see Microsoft.Common.targets.
128 <Target Name="BeforeBuild">
129 </Target>
130 <Target Name="AfterBuild">
131 </Target>
132 -->
133 </Project>