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Resources/ 51 (10 years ago) by william: create branch: uienhancements
bin/ 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
Api/ 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
Logging/ 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
Properties/ 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
Form1.cs 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
app.config 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
Program.cs 51 (10 years ago) by william: create branch: uienhancements
Form1.Designer.cs 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
GameControl.resx 51 (10 years ago) by william: create branch: uienhancements
PlatformControl.resx 51 (10 years ago) by william: create branch: uienhancements
Form1.resx 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
GameControl.cs 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
EmuXPortal.csproj 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
PlatformControl.cs 217 (8 years ago) by william: Sync with trunk - since re-integration of uienhancements branch Merged revision(s) 85-210 from trunk: reintegrate pctitlelaunching branch: + add support for launching standalone games categorized under a specific platform (ie. PC) that does not need to have an emulator launched ........ commit 1.0.0.3 ........ update: config-dbg.ini ........ add EmuXPortal_MemoryProfiler.psess (Memory profiler) ........ + include performance profiler files (.psess files) ........ + update profile settings ........ move EmuXPortal_MemoryProfiler ........ + update profiler file location ........ + update report file location ........ ........ ........ ........ ........ ........ svn:ignore: *.vsp ........ ........ use IComparable<IEmuConfig> instead of IComparable (saves memory, due to unboxing) ........ **** memory optimization (bulk WIP) ........ ........ + ensure we only read files that have the correct rom file pattern: ie .iso, .rom,.bin, etc) ........ increase version from 1.0.0.3 to 1.0.0.4 ........ PERFORMANCE: PROFILING When update Controls: only call this.Upate() don't call this.Refresh() and this.Update This increases performance slightly ........ PERFORMANCE OPTIMIZATION: ** only get defaultimage resource once (don't duplicate the resource) ........ PERFORMANCE: log timestamp ........ OPTIMIZE LOGGING ........ ........ commit v1.0.0.4 (memory optimized and faster) ........ turn off #define CONFIGURATION_TESTING ........ turn off #define CONFIGURATION_TESTING ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ + BUGFIX (1.0.0.4): properly send roms to emulator ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ stupid: #define CONFIGURATION_TESTING (forgot to turn off again!!) ........ update config-dgi.ini: change ROMPATH ........ + thread locking ........ + fix object in-use execeptions (this will now cause a memory usage to increase) ........ + dispose graphics when finished loading ........ set version to: 1.0.0.5 ........ update to version 1.0.0.5: fixes in 1.0.0.5: + correct object in-use exceptions (memory usage will slightly increase) + dispose graphics when finished loading controls + use thread-locking techniques ........ set form TopMost ........ set version: 1.0.0.6 ........ 1.0.0.6 ........ revert changes from r146, r147, and r148: * don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-integrate branch: fullscreen-fix ** the application will be top-most (this reverts r153) -revert changes from r146, r147, and r148: -* don't make form TopMost (because no other window can be above it; which will cause issues with launching games) ........ re-compile after merge ........ config-dbg.ini: * update rompath ........ + add support for loading favorites -- this feature is a WIP (work in progress) ........ + add initial back-end support for removing/adding favorite roms ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ ........ + fix an issue where pressing PAGE_UP would actually act like PAGE_DOWN was pressed when viewing game roms ........ ........ ........ ignore favorites ini file ........ ........ ........ ........ 1.0.0.7 ........ 1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + enable cursor hiding + disable config testing ** this will be re-released at v1.0.0.7 ........ + fix an issue when no games have been favorited ........ + fix another issue with the application exiting, if no games have been favorited, and you press backspace to go back to the last/root menu ........ ........ ** fix issues with games, that have been favorited ** a favorited game, with an image, cannot be displayed more than once ** also, the platform name was not generated properly for external configs ........ 1.0.0.8 ........ ** disable config testing ........ 1.0.0.8 ........ ........ ........ ........ 1.0.0.8 - rebuild ........
GameControl.Designer.cs 51 (10 years ago) by william: create branch: uienhancements
PlatformControl.Designer.cs 51 (10 years ago) by william: create branch: uienhancements
5 directories and 12 files shown

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svn:ignore obj *.user