using EmuXPortal.UI.RenderControls;
namespace EmuXPortal {
partial class Form1 {
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose (bool disposing)
{
if (disposing && (components != null)) {
components.Dispose ();
}
base.Dispose (disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent ()
{
//this.platform_flow = new PlatformContainer();
this.platform_flow = new PlatformGridContrainer ();
this.rom_flow = new GameGridContainer ();
this.SuspendLayout ();
//
// platform_flow
//
this.platform_flow.AutoSize = false;
this.platform_flow.AutoScroll = true;
this.platform_flow.Location = new System.Drawing.Point (12, 12);
this.platform_flow.Name = "platform_flow";
this.platform_flow.Size = new System.Drawing.Size (191, 160);
this.platform_flow.TabIndex = 0;
this.platform_flow.Visible = false;
this.platform_flow.VisibleChanged += new System.EventHandler (this.platform_flow_VisibleChanged);
this.platform_flow.controlsRendered += ControlsRendered;
this.platform_flow.switchControls += SwitchControls;
//
// rom_flow
//
this.rom_flow.AutoSize = false;
this.rom_flow.AutoScroll = true;
this.rom_flow.Location = new System.Drawing.Point (209, 12);
this.rom_flow.Name = "rom_flow";
this.rom_flow.Size = new System.Drawing.Size (191, 160);
this.rom_flow.TabIndex = 1;
this.rom_flow.Visible = false;
this.rom_flow.VisibleChanged += new System.EventHandler (this.rom_flow_VisibleChanged);
this.rom_flow.controlsRendered += ControlsRendered;
this.rom_flow.switchControls += SwitchControls;
this.rom_flow.RomLaunched += Rom_Flow_RomLaunched;
//
// cache_worker
//
this.cache_worker = new System.ComponentModel.BackgroundWorker ();
this.cache_worker.DoWork += Cache_Worker_DoWork;
this.cache_worker.RunWorkerCompleted += Cache_Worker_RunWorkerCompleted;
//
// config_worker
//
this.config_worker = new System.ComponentModel.BackgroundWorker ();
this.config_worker.DoWork += Config_Worker_DoWork;
this.config_worker.RunWorkerCompleted += Config_Worker_RunWorkerCompleted;
//
// splash
//
this.splash = new Splash ();
//
// Form1
//
this.BackColor = System.Drawing.Color.Black;
this.ForeColor = System.Drawing.Color.LimeGreen;
this.ClientSize = new System.Drawing.Size (421, 193);
this.Controls.Add (this.rom_flow);
this.Controls.Add (this.platform_flow);
this.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.KeyPreview = true;
this.Name = "Form1";
this.Text = "Form1";
this.TopMost = false;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler (this.Form1_FormClosing);
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler (this.Form1_FormClosed);
this.Load += new System.EventHandler (this.Form1_Load);
this.platform_flow.Font = this.Font;
this.rom_flow.Font = this.Font;
this.platform_flow.Parent = this;
this.rom_flow.Parent = this;
this.platform_flow.BackColor = this.BackColor;
this.platform_flow.ForeColor = this.ForeColor;
this.rom_flow.BackColor = this.BackColor;
this.rom_flow.ForeColor = this.ForeColor;
this.ResumeLayout (false);
}
#endregion
//private PlatformContainer platform_flow;
private GameGridContainer rom_flow;
private PlatformGridContrainer platform_flow;
private System.ComponentModel.BackgroundWorker cache_worker;
private System.ComponentModel.BackgroundWorker config_worker;
private Splash splash;
}
}