using EmuXPortal.UI.RenderControls; namespace EmuXPortal { partial class Form1 { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose (bool disposing) { if (disposing && (components != null)) { components.Dispose (); } base.Dispose (disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent () { //this.platform_flow = new PlatformContainer(); this.platform_flow = new PlatformGridContrainer (); this.rom_flow = new GameGridContainer (); this.SuspendLayout (); // // platform_flow // this.platform_flow.AutoSize = false; this.platform_flow.AutoScroll = true; this.platform_flow.Location = new System.Drawing.Point (12, 12); this.platform_flow.Name = "platform_flow"; this.platform_flow.Size = new System.Drawing.Size (191, 160); this.platform_flow.TabIndex = 0; this.platform_flow.Visible = false; this.platform_flow.VisibleChanged += new System.EventHandler (this.platform_flow_VisibleChanged); this.platform_flow.controlsRendered += ControlsRendered; this.platform_flow.switchControls += SwitchControls; // // rom_flow // this.rom_flow.AutoSize = false; this.rom_flow.AutoScroll = true; this.rom_flow.Location = new System.Drawing.Point (209, 12); this.rom_flow.Name = "rom_flow"; this.rom_flow.Size = new System.Drawing.Size (191, 160); this.rom_flow.TabIndex = 1; this.rom_flow.Visible = false; this.rom_flow.VisibleChanged += new System.EventHandler (this.rom_flow_VisibleChanged); this.rom_flow.controlsRendered += ControlsRendered; this.rom_flow.switchControls += SwitchControls; this.rom_flow.RomLaunched += Rom_Flow_RomLaunched; // // cache_worker // this.cache_worker = new System.ComponentModel.BackgroundWorker (); this.cache_worker.DoWork += Cache_Worker_DoWork; this.cache_worker.RunWorkerCompleted += Cache_Worker_RunWorkerCompleted; // // config_worker // this.config_worker = new System.ComponentModel.BackgroundWorker (); this.config_worker.DoWork += Config_Worker_DoWork; this.config_worker.RunWorkerCompleted += Config_Worker_RunWorkerCompleted; // // splash // this.splash = new Splash (); // // Form1 // this.BackColor = System.Drawing.Color.Black; this.ForeColor = System.Drawing.Color.LimeGreen; this.ClientSize = new System.Drawing.Size (421, 193); this.Controls.Add (this.rom_flow); this.Controls.Add (this.platform_flow); this.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.KeyPreview = true; this.Name = "Form1"; this.Text = "Form1"; this.TopMost = false; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler (this.Form1_FormClosing); this.FormClosed += new System.Windows.Forms.FormClosedEventHandler (this.Form1_FormClosed); this.Load += new System.EventHandler (this.Form1_Load); this.platform_flow.Font = this.Font; this.rom_flow.Font = this.Font; this.platform_flow.Parent = this; this.rom_flow.Parent = this; this.platform_flow.BackColor = this.BackColor; this.platform_flow.ForeColor = this.ForeColor; this.rom_flow.BackColor = this.BackColor; this.rom_flow.ForeColor = this.ForeColor; this.ResumeLayout (false); } #endregion //private PlatformContainer platform_flow; private GameGridContainer rom_flow; private PlatformGridContrainer platform_flow; private System.ComponentModel.BackgroundWorker cache_worker; private System.ComponentModel.BackgroundWorker config_worker; private Splash splash; } }