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using EmuXPortal.UI.RenderControls; |
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|
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namespace EmuXPortal { |
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partial class Form1 { |
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/// <summary> |
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/// Required designer variable. |
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/// </summary> |
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private System.ComponentModel.IContainer components = null; |
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|
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/// <summary> |
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/// Clean up any resources being used. |
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/// </summary> |
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> |
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protected override void Dispose (bool disposing) |
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{ |
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if (disposing && (components != null)) { |
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components.Dispose (); |
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} |
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base.Dispose (disposing); |
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} |
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|
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#region Windows Form Designer generated code |
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|
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/// <summary> |
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/// Required method for Designer support - do not modify |
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/// the contents of this method with the code editor. |
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/// </summary> |
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private void InitializeComponent () |
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{ |
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//this.platform_flow = new PlatformContainer(); |
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this.platform_flow = new PlatformGridContrainer (); |
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this.rom_flow = new GameGridContainer (); |
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this.SuspendLayout (); |
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// |
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// platform_flow |
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// |
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this.platform_flow.AutoSize = false; |
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this.platform_flow.AutoScroll = true; |
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this.platform_flow.Location = new System.Drawing.Point (12, 12); |
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this.platform_flow.Name = "platform_flow"; |
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this.platform_flow.Size = new System.Drawing.Size (191, 160); |
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this.platform_flow.TabIndex = 0; |
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this.platform_flow.Visible = false; |
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this.platform_flow.VisibleChanged += new System.EventHandler (this.platform_flow_VisibleChanged); |
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this.platform_flow.controlsRendered += ControlsRendered; |
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this.platform_flow.switchControls += SwitchControls; |
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// |
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// rom_flow |
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// |
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this.rom_flow.AutoSize = false; |
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this.rom_flow.AutoScroll = true; |
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this.rom_flow.Location = new System.Drawing.Point (209, 12); |
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this.rom_flow.Name = "rom_flow"; |
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this.rom_flow.Size = new System.Drawing.Size (191, 160); |
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this.rom_flow.TabIndex = 1; |
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this.rom_flow.Visible = false; |
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this.rom_flow.VisibleChanged += new System.EventHandler (this.rom_flow_VisibleChanged); |
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this.rom_flow.controlsRendered += ControlsRendered; |
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this.rom_flow.switchControls += SwitchControls; |
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this.rom_flow.RomLaunched += Rom_Flow_RomLaunched; |
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// |
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// cache_worker |
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// |
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this.cache_worker = new System.ComponentModel.BackgroundWorker (); |
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this.cache_worker.DoWork += Cache_Worker_DoWork; |
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this.cache_worker.RunWorkerCompleted += Cache_Worker_RunWorkerCompleted; |
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// |
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// config_worker |
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// |
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this.config_worker = new System.ComponentModel.BackgroundWorker (); |
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this.config_worker.DoWork += Config_Worker_DoWork; |
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this.config_worker.RunWorkerCompleted += Config_Worker_RunWorkerCompleted; |
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// |
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// splash |
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// |
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this.splash = new Splash (); |
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// |
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// Form1 |
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// |
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this.BackColor = System.Drawing.Color.Black; |
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this.ForeColor = System.Drawing.Color.LimeGreen; |
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this.ClientSize = new System.Drawing.Size (421, 193); |
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this.Controls.Add (this.rom_flow); |
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this.Controls.Add (this.platform_flow); |
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this.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); |
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; |
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this.KeyPreview = true; |
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this.Name = "Form1"; |
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this.Text = "Form1"; |
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this.TopMost = false; |
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler (this.Form1_FormClosing); |
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler (this.Form1_FormClosed); |
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this.Load += new System.EventHandler (this.Form1_Load); |
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|
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this.platform_flow.Font = this.Font; |
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this.rom_flow.Font = this.Font; |
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this.platform_flow.Parent = this; |
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this.rom_flow.Parent = this; |
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this.platform_flow.BackColor = this.BackColor; |
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this.platform_flow.ForeColor = this.ForeColor; |
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this.rom_flow.BackColor = this.BackColor; |
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this.rom_flow.ForeColor = this.ForeColor; |
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this.ResumeLayout (false); |
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|
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} |
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|
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#endregion |
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|
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//private PlatformContainer platform_flow; |
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private GameGridContainer rom_flow; |
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private PlatformGridContrainer platform_flow; |
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private System.ComponentModel.BackgroundWorker cache_worker; |
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private System.ComponentModel.BackgroundWorker config_worker; |
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private Splash splash; |
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|
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} |
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} |
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