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root/EmuXPortal/branches/mono/EmuXPortal/Form1.Designer.cs
Revision: 612
Committed: Fri Apr 22 21:30:03 2022 UTC (3 months, 2 weeks ago) by william
File size: 4188 byte(s)
Log Message:
+ remove splashloader -- just add progress bar to main form
+ improve layout of main form

File Contents

# Content
1 using EmuXPortal.UI.RenderControls;
2
3 namespace EmuXPortal {
4 partial class Form1 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose (bool disposing)
15 {
16 if (disposing && (components != null)) {
17 components.Dispose ();
18 }
19 base.Dispose (disposing);
20 }
21
22 #region Windows Form Designer generated code
23
24 /// <summary>
25 /// Required method for Designer support - do not modify
26 /// the contents of this method with the code editor.
27 /// </summary>
28 private void InitializeComponent ()
29 {
30 //this.platform_flow = new PlatformContainer();
31 this.platform_flow = new PlatformGridContrainer ();
32 this.rom_flow = new GameGridContainer ();
33 this.SuspendLayout ();
34 //
35 // platform_flow
36 //
37 this.platform_flow.AutoSize = false;
38 this.platform_flow.AutoScroll = true;
39 this.platform_flow.Location = new System.Drawing.Point (12, 12);
40 this.platform_flow.Name = "platform_flow";
41 this.platform_flow.Size = new System.Drawing.Size (191, 160);
42 this.platform_flow.TabIndex = 0;
43 this.platform_flow.Visible = false;
44 this.platform_flow.VisibleChanged += new System.EventHandler (this.platform_flow_VisibleChanged);
45 this.platform_flow.controlsRendered += ControlsRendered;
46 this.platform_flow.switchControls += SwitchControls;
47 //
48 // rom_flow
49 //
50 this.rom_flow.AutoSize = false;
51 this.rom_flow.AutoScroll = true;
52 this.rom_flow.Location = new System.Drawing.Point (209, 12);
53 this.rom_flow.Name = "rom_flow";
54 this.rom_flow.Size = new System.Drawing.Size (191, 160);
55 this.rom_flow.TabIndex = 1;
56 this.rom_flow.Visible = false;
57 this.rom_flow.VisibleChanged += new System.EventHandler (this.rom_flow_VisibleChanged);
58 this.rom_flow.controlsRendered += ControlsRendered;
59 this.rom_flow.switchControls += SwitchControls;
60 this.rom_flow.RomLaunched += Rom_Flow_RomLaunched;
61 //
62 // cache_worker
63 //
64 this.cache_worker = new System.ComponentModel.BackgroundWorker ();
65 this.cache_worker.DoWork += Cache_Worker_DoWork;
66 this.cache_worker.RunWorkerCompleted += Cache_Worker_RunWorkerCompleted;
67 //
68 // config_worker
69 //
70 this.config_worker = new System.ComponentModel.BackgroundWorker ();
71 this.config_worker.DoWork += Config_Worker_DoWork;
72 this.config_worker.RunWorkerCompleted += Config_Worker_RunWorkerCompleted;
73 //
74 // splash
75 //
76 this.splash = new Splash ();
77 //
78 // Form1
79 //
80 this.BackColor = System.Drawing.Color.Black;
81 this.ForeColor = System.Drawing.Color.LimeGreen;
82 this.ClientSize = new System.Drawing.Size (421, 193);
83 this.Controls.Add (this.rom_flow);
84 this.Controls.Add (this.platform_flow);
85 this.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
86 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
87 this.KeyPreview = true;
88 this.Name = "Form1";
89 this.Text = "Form1";
90 this.TopMost = false;
91 this.FormClosing += new System.Windows.Forms.FormClosingEventHandler (this.Form1_FormClosing);
92 this.FormClosed += new System.Windows.Forms.FormClosedEventHandler (this.Form1_FormClosed);
93 this.Load += new System.EventHandler (this.Form1_Load);
94
95 this.platform_flow.Font = this.Font;
96 this.rom_flow.Font = this.Font;
97 this.platform_flow.Parent = this;
98 this.rom_flow.Parent = this;
99 this.platform_flow.BackColor = this.BackColor;
100 this.platform_flow.ForeColor = this.ForeColor;
101 this.rom_flow.BackColor = this.BackColor;
102 this.rom_flow.ForeColor = this.ForeColor;
103 this.ResumeLayout (false);
104
105 }
106
107 #endregion
108
109 //private PlatformContainer platform_flow;
110 private GameGridContainer rom_flow;
111 private PlatformGridContrainer platform_flow;
112 private System.ComponentModel.BackgroundWorker cache_worker;
113 private System.ComponentModel.BackgroundWorker config_worker;
114 private Splash splash;
115
116 }
117 }
118