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root/EmuXPortal/branches/mono/EmuXPortal/Form1.Designer.cs
Revision: 612
Committed: Fri Apr 22 21:30:03 2022 UTC (5 months, 1 week ago) by william
File size: 4188 byte(s)
Log Message:
+ remove splashloader -- just add progress bar to main form
+ improve layout of main form

File Contents

# User Rev Content
1 william 408 using EmuXPortal.UI.RenderControls;
2    
3     namespace EmuXPortal {
4     partial class Form1 {
5     /// <summary>
6     /// Required designer variable.
7     /// </summary>
8     private System.ComponentModel.IContainer components = null;
9    
10     /// <summary>
11     /// Clean up any resources being used.
12     /// </summary>
13     /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14     protected override void Dispose (bool disposing)
15     {
16     if (disposing && (components != null)) {
17     components.Dispose ();
18     }
19     base.Dispose (disposing);
20     }
21    
22     #region Windows Form Designer generated code
23    
24     /// <summary>
25     /// Required method for Designer support - do not modify
26     /// the contents of this method with the code editor.
27     /// </summary>
28     private void InitializeComponent ()
29     {
30 william 484 //this.platform_flow = new PlatformContainer();
31 william 485 this.platform_flow = new PlatformGridContrainer ();
32 william 489 this.rom_flow = new GameGridContainer ();
33 william 408 this.SuspendLayout ();
34     //
35     // platform_flow
36     //
37     this.platform_flow.AutoSize = false;
38     this.platform_flow.AutoScroll = true;
39     this.platform_flow.Location = new System.Drawing.Point (12, 12);
40     this.platform_flow.Name = "platform_flow";
41     this.platform_flow.Size = new System.Drawing.Size (191, 160);
42     this.platform_flow.TabIndex = 0;
43     this.platform_flow.Visible = false;
44 william 612 this.platform_flow.VisibleChanged += new System.EventHandler (this.platform_flow_VisibleChanged);
45     this.platform_flow.controlsRendered += ControlsRendered;
46     this.platform_flow.switchControls += SwitchControls;
47     //
48 william 408 // rom_flow
49     //
50     this.rom_flow.AutoSize = false;
51     this.rom_flow.AutoScroll = true;
52     this.rom_flow.Location = new System.Drawing.Point (209, 12);
53     this.rom_flow.Name = "rom_flow";
54     this.rom_flow.Size = new System.Drawing.Size (191, 160);
55     this.rom_flow.TabIndex = 1;
56     this.rom_flow.Visible = false;
57 william 612 this.rom_flow.VisibleChanged += new System.EventHandler (this.rom_flow_VisibleChanged);
58     this.rom_flow.controlsRendered += ControlsRendered;
59     this.rom_flow.switchControls += SwitchControls;
60     this.rom_flow.RomLaunched += Rom_Flow_RomLaunched;
61     //
62     // cache_worker
63 william 408 //
64 william 612 this.cache_worker = new System.ComponentModel.BackgroundWorker ();
65     this.cache_worker.DoWork += Cache_Worker_DoWork;
66     this.cache_worker.RunWorkerCompleted += Cache_Worker_RunWorkerCompleted;
67     //
68     // config_worker
69     //
70     this.config_worker = new System.ComponentModel.BackgroundWorker ();
71     this.config_worker.DoWork += Config_Worker_DoWork;
72     this.config_worker.RunWorkerCompleted += Config_Worker_RunWorkerCompleted;
73     //
74     // splash
75     //
76     this.splash = new Splash ();
77     //
78 william 408 // Form1
79 william 612 //
80 william 408 this.BackColor = System.Drawing.Color.Black;
81 william 612 this.ForeColor = System.Drawing.Color.LimeGreen;
82 william 408 this.ClientSize = new System.Drawing.Size (421, 193);
83     this.Controls.Add (this.rom_flow);
84     this.Controls.Add (this.platform_flow);
85     this.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
86     this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
87     this.KeyPreview = true;
88     this.Name = "Form1";
89     this.Text = "Form1";
90     this.TopMost = false;
91 william 554 this.FormClosing += new System.Windows.Forms.FormClosingEventHandler (this.Form1_FormClosing);
92 william 408 this.FormClosed += new System.Windows.Forms.FormClosedEventHandler (this.Form1_FormClosed);
93     this.Load += new System.EventHandler (this.Form1_Load);
94 william 612
95     this.platform_flow.Font = this.Font;
96     this.rom_flow.Font = this.Font;
97     this.platform_flow.Parent = this;
98     this.rom_flow.Parent = this;
99     this.platform_flow.BackColor = this.BackColor;
100     this.platform_flow.ForeColor = this.ForeColor;
101     this.rom_flow.BackColor = this.BackColor;
102     this.rom_flow.ForeColor = this.ForeColor;
103 william 408 this.ResumeLayout (false);
104    
105     }
106    
107     #endregion
108    
109 william 484 //private PlatformContainer platform_flow;
110 william 489 private GameGridContainer rom_flow;
111 william 485 private PlatformGridContrainer platform_flow;
112 william 612 private System.ComponentModel.BackgroundWorker cache_worker;
113     private System.ComponentModel.BackgroundWorker config_worker;
114     private Splash splash;
115 william 484
116 william 408 }
117 william 4 }
118