+ remove splashloader -- just add progress bar to main form + improve layout of main form
fix high-cpu usage due to input plugin refactor
+ fix build output of input-xbox360 plugin (but output in correct place)
rename emuxporal.lircrc to emuxportal.lircrc
update emuxportal -- add irexec/lirc remote support
update EmuXPortal/EmuXPortal.csproj
+ update emuxportal config: ** must use Debug/X86 configuration because there is a problem with the output path not being set under Release/X86 -- even though it is set. The issue seems to be bug.
fix debug/release logging
update release building
clean-up old code
implement loading of game roms in gridcontrol
wip for new GridContainer/control (a single container to render multiple controls)
wip for new GridContainer/control (a single container to render multiple controls)
disable plugins, and add emuxportal.cacher as a reference in the main application
update emuxportal
update emuxportal
update emuxportal -- found a working implementation for xbox 360 controlles (SDLJoystick)
update emuxportal
update emuxportal
update emuxportal
target .net 3.5 (instead of 4.0) and fix issue with getting filesize of symlink
update code
update code for custom controls
update code for custom controls
update wip to make platform and game controls and containers 'smarter'
reverting wip from mono-timing branch, keeping a few bug-fixes, etc
update EmuXPortal -- wip for reducing time spent in populating game and platform controls
update emuxportal -- fix empty rom image path errors when copying a rom to local when it has no rom image
reintegrate branch /branches/mono-cache-support
update code
update versioning support
update code
+ Add support for runtime caching of roms + Add support to list the progress of rom loading
update to latest version -- fixe some issues with non-emulator based games (PC)
+ fix resx mismatch between .net 4.0 and .net 2.0
fix an error where setting the borderstyle causes an X11 Error BadWindow (invalid Window parameter) exception
update build for mono
update emuxportal for building under mono
creating a mono branch
+ use Enterprise.Logging instead of EmuXPortal.Logging
+ add reference to: Enterprise.Logging -- this replaces the defunct logger
+ add initial back-end support for removing/adding favorite roms
OPTIMIZE LOGGING
update build-event to copy blank emu.config to output directory
+ add entries for platforms + add entries for roms + add key events
initial commit for finding rom dirs
add logging support
setup config to move form to proper screen at start
initial setup of config loading
+ add config.ini + edit postbuild to copy config.ini to output dir + target .net framework 4.0
initial commit
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