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using System; |
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using System.Collections.Generic; |
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using System.ComponentModel; |
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using System.Drawing; |
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using System.Data; |
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using System.Linq; |
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using System.Text; |
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using System.Windows.Forms; |
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using System.IO; |
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|
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namespace EmuXPortal |
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{ |
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public partial class GameControl : UserControl |
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{ |
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private FileStream fs = null; |
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private object image_lock = new object(); |
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private int m_ControlID = new Random().Next(); |
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public int ControlID { get { return m_ControlID; } } |
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|
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public GameControl() { InitializeComponent(); |
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gameImage.SizeMode = PictureBoxSizeMode.StretchImage; |
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} |
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public void ReleaseGameStream () |
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{ |
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if (fs != null) { |
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fs.Close(); |
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fs.Dispose(); |
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fs = null; |
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} |
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} |
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public void UpdateGameImage(Image img) { |
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this.GameImage = img; |
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} |
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public void UpdateGameImage (string filename) |
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{ |
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ReleaseGameStream(); |
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fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.None); |
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this.GameImage = Image.FromStream(fs); |
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} |
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private Image GameImage { |
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get { |
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lock (image_lock) { |
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return gameImage.Image; |
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} |
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} |
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set { |
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lock (image_lock) { |
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gameImage.Image = value; |
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} |
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} |
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} |
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public string GameName { get { return gameName.Text; } set { gameName.Text = value; } } |
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private void GameControl_Load(object sender, EventArgs e) |
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{ |
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using (Graphics g = gameName.CreateGraphics()) |
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{ |
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Size size = g.MeasureString(gameName.Text, gameName.Font).ToSize(); |
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gameName.Size = new Size(size.Width + 5, gameName.Size.Height); |
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} |
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} |
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} |
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} |