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root/EmuXPortal/branches/mono-xml-linq/EmuXPortal/GameControl.Designer.cs
Revision: 329
Committed: Tue Dec 19 00:57:24 2017 UTC (5 years, 3 months ago) by william
File size: 5950 byte(s)
Log Message:
+ creating a branch to load xml data using linq

File Contents

# Content
1 namespace EmuXPortal
2 {
3 partial class GameControl
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Component Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.gameImage = new System.Windows.Forms.PictureBox();
32 this.gameName = new System.Windows.Forms.Label();
33 this.panel1 = new System.Windows.Forms.Panel();
34 this.panel4 = new System.Windows.Forms.Panel();
35 this.panel3 = new System.Windows.Forms.Panel();
36 this.panel2 = new System.Windows.Forms.Panel();
37 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).BeginInit();
38 this.panel1.SuspendLayout();
39 this.panel4.SuspendLayout();
40 this.SuspendLayout();
41 //
42 // gameImage
43 //
44 this.gameImage.Dock = System.Windows.Forms.DockStyle.Left;
45 this.gameImage.Location = new System.Drawing.Point(0, 0);
46 this.gameImage.Name = "gameImage";
47 this.gameImage.Size = new System.Drawing.Size(183, 148);
48 this.gameImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
49 this.gameImage.TabIndex = 3;
50 this.gameImage.TabStop = false;
51 //
52 // gameName
53 //
54 this.gameName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
55 | System.Windows.Forms.AnchorStyles.Left)));
56 this.gameName.AutoSize = true;
57 this.gameName.Font = new System.Drawing.Font("Microsoft Sans Serif", 24F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
58 this.gameName.ForeColor = System.Drawing.Color.Lime;
59 this.gameName.Location = new System.Drawing.Point(6, 14);
60 this.gameName.Name = "gameName";
61 this.gameName.Size = new System.Drawing.Size(100, 37);
62 this.gameName.TabIndex = 1;
63 this.gameName.Text = "label1";
64 //
65 // panel1
66 //
67 this.panel1.AutoSize = true;
68 this.panel1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
69 this.panel1.Controls.Add(this.panel3);
70 this.panel1.Controls.Add(this.panel4);
71 this.panel1.Controls.Add(this.panel2);
72 this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
73 this.panel1.Location = new System.Drawing.Point(183, 0);
74 this.panel1.Name = "panel1";
75 this.panel1.Size = new System.Drawing.Size(661, 148);
76 this.panel1.TabIndex = 4;
77 //
78 // panel4
79 //
80 this.panel4.AutoSize = true;
81 this.panel4.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
82 this.panel4.Controls.Add(this.gameName);
83 this.panel4.Dock = System.Windows.Forms.DockStyle.Fill;
84 this.panel4.Location = new System.Drawing.Point(0, 44);
85 this.panel4.Name = "panel4";
86 this.panel4.Size = new System.Drawing.Size(661, 104);
87 this.panel4.TabIndex = 4;
88 //
89 // panel3
90 //
91 this.panel3.Dock = System.Windows.Forms.DockStyle.Bottom;
92 this.panel3.Location = new System.Drawing.Point(0, 104);
93 this.panel3.Name = "panel3";
94 this.panel3.Size = new System.Drawing.Size(661, 44);
95 this.panel3.TabIndex = 3;
96 //
97 // panel2
98 //
99 this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
100 this.panel2.Location = new System.Drawing.Point(0, 0);
101 this.panel2.Name = "panel2";
102 this.panel2.Size = new System.Drawing.Size(661, 44);
103 this.panel2.TabIndex = 2;
104 //
105 // GameControl
106 //
107 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
108 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
109 this.BackColor = System.Drawing.Color.Black;
110 this.Controls.Add(this.panel1);
111 this.Controls.Add(this.gameImage);
112 this.Name = "GameControl";
113 this.Size = new System.Drawing.Size(844, 148);
114 this.Load += new System.EventHandler(this.GameControl_Load);
115 ((System.ComponentModel.ISupportInitialize)(this.gameImage)).EndInit();
116 this.panel1.ResumeLayout(false);
117 this.panel1.PerformLayout();
118 this.panel4.ResumeLayout(false);
119 this.panel4.PerformLayout();
120 this.ResumeLayout(false);
121 this.PerformLayout();
122
123 }
124
125 #endregion
126
127 private System.Windows.Forms.PictureBox gameImage;
128 private System.Windows.Forms.Label gameName;
129 private System.Windows.Forms.Panel panel1;
130 private System.Windows.Forms.Panel panel4;
131 private System.Windows.Forms.Panel panel3;
132 private System.Windows.Forms.Panel panel2;
133
134
135
136
137 }
138 }