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root/EmuXPortal/branches/mono-xml-linq/EmuXPortal/Form1.Designer.cs
Revision: 329
Committed: Tue Dec 19 00:57:24 2017 UTC (5 years, 3 months ago) by william
File size: 4932 byte(s)
Log Message:
+ creating a branch to load xml data using linq

File Contents

# Content
1 namespace EmuXPortal
2 {
3 partial class Form1
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Windows Form Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.platform_flow = new System.Windows.Forms.FlowLayoutPanel();
32 this.rom_flow = new System.Windows.Forms.FlowLayoutPanel();
33 this.platformWorker = new System.ComponentModel.BackgroundWorker();
34 this.gameWorker = new System.ComponentModel.BackgroundWorker();
35 this.SuspendLayout();
36 //
37 // platform_flow
38 //
39 this.platform_flow.AutoSize = false;
40 this.platform_flow.AutoScroll = true;
41 this.platform_flow.Location = new System.Drawing.Point(12, 12);
42 this.platform_flow.Name = "platform_flow";
43 this.platform_flow.Size = new System.Drawing.Size(191, 160);
44 this.platform_flow.TabIndex = 0;
45 this.platform_flow.Visible = false;
46 this.platform_flow.VisibleChanged += new System.EventHandler(this.platform_flow_VisibleChanged);
47 //
48 // rom_flow
49 //
50 this.rom_flow.AutoSize = false;
51 this.rom_flow.AutoScroll = true;
52 this.rom_flow.Location = new System.Drawing.Point(209, 12);
53 this.rom_flow.Name = "rom_flow";
54 this.rom_flow.Size = new System.Drawing.Size(191, 160);
55 this.rom_flow.TabIndex = 1;
56 this.rom_flow.Visible = false;
57 this.rom_flow.VisibleChanged += new System.EventHandler(this.rom_flow_VisibleChanged);
58 //
59 // platformWorker
60 //
61 this.platformWorker.WorkerReportsProgress = true;
62 this.platformWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.platformWorker_DoWork);
63 this.platformWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.platformWorker_ProgressChanged);
64 this.platformWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.platformWorker_RunWorkerCompleted);
65 //
66 // gameWorker
67 //
68 this.gameWorker.WorkerReportsProgress = true;
69 this.gameWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.gameWorker_DoWork);
70 this.gameWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.gameWorker_ProgressChanged);
71 this.gameWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.gameWorker_RunWorkerCompleted);
72 //
73 // Form1
74 //
75 //this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
76 //this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
77 //this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
78 this.BackColor = System.Drawing.Color.Black;
79 this.ClientSize = new System.Drawing.Size(421, 193);
80 this.Controls.Add(this.rom_flow);
81 this.Controls.Add(this.platform_flow);
82 this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
83 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
84 this.KeyPreview = true;
85 this.Name = "Form1";
86 this.Text = "Form1";
87 this.TopMost = false;
88 this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
89 this.Load += new System.EventHandler(this.Form1_Load);
90 this.Shown += new System.EventHandler(this.Form1_Shown);
91 this.ResumeLayout(false);
92
93 }
94
95 #endregion
96
97 private System.ComponentModel.BackgroundWorker platformWorker;
98 private System.ComponentModel.BackgroundWorker gameWorker;
99 private System.Windows.Forms.FlowLayoutPanel platform_flow;
100 private System.Windows.Forms.FlowLayoutPanel rom_flow;
101
102 }
103 }
104